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GLTF converter
http://www.horde3d.org/forums/viewtopic.php?f=6&t=2324
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Author:  gwald [ 22.03.2022, 05:23 ]
Post subject:  GLTF converter

Hi,
Just wondering if it's possible to have an early look at the GLTF converter?
Thanks :mrgreen:

Author:  Irdis [ 02.06.2022, 10:23 ]
Post subject:  Re: GLTF converter

Hello.
Sorry for the late response, only saw the message now.

You can view the current state in my repo: https://github.com/algts/Horde3D/tree/fbx_gltf
I will return to this work soon, when I finish binary shader support (practically done, some tests and polishing required).

Author:  Irdis [ 02.06.2022, 10:30 ]
Post subject:  Re: GLTF converter

One of the roadblocks for GLTF is PBR support in engine - blinn-phong materials have many quirks with gltf as it was designed for PBR materials.
Current state of the converter - meshes (without skinning) should be converted correctly.
Probably OpenFBX would be integrated first as it does not require PBR support in the engine.

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