Thanks Irdis and rasteron

@Irdis Sure, it would be nice to have horde3d-develop with ES3 backend (ES2 would be nice too but maybe too much work to merge these). Actually horde3d-x and horde3d-emscripten have only few modifications (at core code), it is almost the same.
My little framework (using sdl2) works with develop branch (quicker develop with normal OS and IDE and now and then compile it with emscripten (and add #ifdef's when needed).
@rasteron
"I'm assuming the skybox/dds loading problem is related to the horde3d-x port?"
I'm not sure, havent have time to check, I think it is because of some unavailable extension or so (like shadows, those worked on android but something missing in webgl).
I know dds can be loaded and used too with webgl (babylon.js, three3d.js).
I tested years ago horde3d-x with android but dont remember if I used skymap/reflection.
I havent touched the code quite a while, I'm learning opencv and raspi3 and so, but maybe someday I will once again check these all again.
Cheers
