Horde3D http://www.horde3d.org/forums/ |
|
Horde3D SDK Visual Studio Wizard http://www.horde3d.org/forums/viewtopic.php?f=8&t=290 |
Page 1 of 1 |
Author: | DDd [ 18.04.2008, 20:35 ] |
Post subject: | Horde3D SDK Visual Studio Wizard |
To make the engine as approachable as possible i am doing a Visual Studio Wizard to create Horde3D applications. I must admit that i am lazy when it comes to plumbing code, setting up windowing, and all that crap, so this is for my benefit as well. For the time being i am thinking on adding support to CEGUI, Bullet and the Terrain Extension. Is there any other library that you guys use that should also be supported out of the box? |
Author: | AcidFaucet [ 19.04.2008, 23:14 ] |
Post subject: | Re: Horde3D SDK Visual Studio Wizard |
It depends on the nature of the project. If you going for a semi complete template app then you may want to consider something for some basic audio like PortAudio or Audiere. DDd, you've been taking on a lot of responsibilities (at least it looks that way, I don't read every forum post so ICBW), make sure you don't flood yourself and burn out. EDIT: That's a friendly comment, no hostility |
Author: | DDd [ 20.04.2008, 00:41 ] |
Post subject: | Re: Horde3D SDK Visual Studio Wizard |
I am thinking on doing something that just sets up the windowing system, Horde3D and some auxiliary libraries like bullet, maybe i will add more in the future, so that developers have a pre-built game framework with all the main components loaded and can focus on what is really important. great shaders and game logic. As for the responsibility, i am taking none ![]() The HordeMobile project is a long project for me, i expect to do a first release in July. As for the wizard i decided to do one because i use the one provided by the Ogre community a lot, and i hate to do pluming code, i prefer to spend a week doing templates or macros, than having to repeat the same task hundreds of times. I am not going to do anything very fancy with the wizard, just trying to save some time with project setup. I hope that people will pick up where i left and fill in some holes, or add enhancements. I think there is nothing more rewarding in software development than seeing your code being picked up and used or improved by another developer. I am doing all this because it's fun for me, I am enthused with the project, and with the community, and i think this project is just starting to grow. I hope that enthusiasm is not off putting, i promise not to launch myself into any other task until these two are finished. But because the community is just starting there is allot of cool stuff to do ![]() |
Author: | Volker [ 20.04.2008, 08:22 ] |
Post subject: | Re: Horde3D SDK Visual Studio Wizard |
It's a nice idea, if you think you can realize it, I'm sure many people will use it. |
Author: | AcidFaucet [ 20.04.2008, 22:41 ] |
Post subject: | Re: Horde3D SDK Visual Studio Wizard |
My mistake. Go for it, it'd be really helpful for a lot of people. |
Author: | DDd [ 28.04.2008, 13:01 ] |
Post subject: | Re: Horde3D SDK Visual Studio Wizard |
Update: Did some progress during the weekend, but i am still not ready to distribute the Wizard, needs further testing and more libraries, as well as more template code. Atm i am experimenting distributing CeGUI integrated templates and Bullet/Physics Abstraction Layer. |
Page 1 of 1 | All times are UTC + 1 hour |
Powered by phpBB® Forum Software © phpBB Group https://www.phpbb.com/ |