Horde3D

Next-Generation Graphics Engine
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PostPosted: 06.03.2009, 14:57 
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Joined: 15.06.2008, 11:21
Posts: 166
Location: Germany
A function I needed in my current scene node. Might be useful in other cases.

Licenced under the WTFPL, I'd always love to see my (real) name somewhere in there though :D


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File comment: Patch for utMath.h
0001-Added-rayPlaneIntersection-utility-function.patch.tar.gz [724 Bytes]
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PostPosted: 13.03.2009, 00:51 
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Joined: 10.09.2006, 15:52
Posts: 1217
phoenix64 wrote:
Licenced under the WTFPL, I'd always love to see my (real) name somewhere in there though :D

We always try to be fair and give credit. When it is a small contribution (like a bugfix or smaller optimization) we always put a (thanks to nicname) to the svn checkin. If it is something huger like a new feature or if someone is a frequent contributer of smaller things, he will be mentioned on the website. I hope everyone is fine with that practice. If some contributer should feel not being credited enough, feel free to complain to Volker or me via PM :)


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