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Horde3D 1.0 beta2 on MacOS X 10.5.5
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Author:  Vurlix [ 07.10.2008, 03:11 ]
Post subject:  Horde3D 1.0 beta2 on MacOS X 10.5.5

10.5.5 shipped with updated video drivers (finally). At least now the forward and HDR pipelines seem to work properly, but no such luck with deferred.

Image

Image

I have no idea what to make of it.

Author:  swiftcoder [ 07.10.2008, 03:22 ]
Post subject:  Re: Horde3D 1.0 beta2 on MacOS X 10.5.5

Vurlix wrote:
10.5.5 shipped with updated video drivers (finally).
Glad to hear that yours worked - mine randomly crash in the middle of glDrawArrays (even for simple, untextured, unlit polygons) on a regular basis ever since 10.5.5 :evil:

Author:  DarkAngel [ 07.10.2008, 05:02 ]
Post subject:  Re: Horde3D 1.0 beta2 on MacOS X 10.5.5

Vurlix wrote:
Image
That's what my D3D app (at work) looks like when I try to use a Render Target as a texture before it has been cleared or rendered to yet.

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