For some reason a few of the models im currently working with, the geometry normals are flipped in the wrong direction when viewing using the main editor viewport - but the full screen mode and the geometry preview window does render correctly.
3D Max Collada file.
On some of them if I don't Bake Matrices seems to fix the issue, but then the geometry is giant and out of scale, relative to what it should be.
Best Regards,
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