lol, well, it wasn't much of a game, more a tech demo if anything. I chose Horde, because of the likeness to my current engine, and it was more fitted for next-gen, the current engine I was using is more a low-end type, Fixed-Function, although I had some pretty cool material scripts(written in .lua), it couldn't compete with a full shader system. I'm working on converting the scripts that I have, into Horde, this whole demo is done in .lua, well I set the app up, then pass it over to .lua. I'm researching GUI right now, since everything else is in .lua, I figured I would want a GUI that could be exposed to lua, fairly easily. I was looking at Gtkmm, or writing my own, or something else, who knows
