philipppixel wrote:
I just wonder, is it a difficult task to make such an importer? Every now and then I feel the need to touch such blender scripts.
So far it was easy and took around 2 hours of work (learning basics of Blender API, writing .geo and scene.xml importer, writing glue code to Blender). The more difficult parts are still missing, that will probably take much longer to implement.
A good start for writing an importer is to take a look at an importer for a similar format and of course the blender docs. But you should already know Python before trying to edit these scripts.
philipppixel wrote:
On the same thing: do you plan to release the .geo importer to the community? I'd be very grateful for such thing

Yes, I'll release it under the GPLv2 so that it can be included in the official blender package.