Hi everyone, previously I have worked on my own small render engine and used some others but I wanted to skip all the setup work, etc....and so I switched to Horde3D I am fairly new to Horde3D but I am really loving the engine. Thanks for putting it out there.
Actually, I am using Horde3D as a render-plugin for Autodesk-Maya. The engine is connected to Maya via a network socket and working as a realtime-renderer. I can send objects over to Horde3D, create the geometry resource and display it.
Now, I was wondering if there is a good way to update the geometry of a node without having to completely remove it and recreate it after. This is necessary because Maya allows to e.g. move each vertex of a mesh separately.
Thanks a lot
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