<?xml version="1.0"?>
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		<id>http://horde3d.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Reiko</id>
		<title>Horde3D Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://horde3d.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Reiko"/>
		<link rel="alternate" type="text/html" href="http://horde3d.org/wiki/index.php?title=Special:Contributions/Reiko"/>
		<updated>2026-04-03T19:49:06Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.29.3</generator>

	<entry>
		<id>http://horde3d.org/wiki/index.php?title=Community_Roadmap&amp;diff=511</id>
		<title>Community Roadmap</title>
		<link rel="alternate" type="text/html" href="http://horde3d.org/wiki/index.php?title=Community_Roadmap&amp;diff=511"/>
				<updated>2009-05-24T14:02:57Z</updated>
		
		<summary type="html">&lt;p&gt;Reiko: Added terrain entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a way to keep the Horde3D community on the same page in regards to the development of future features, this Community Roadmap will keep an up to date log of the undergoing activities.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#6699FF&amp;quot; style=&amp;quot;font-size: medium; font-weight: bold&amp;quot;&lt;br /&gt;
| Feature&lt;br /&gt;
| Description&lt;br /&gt;
| Assigned to&lt;br /&gt;
| Completion&lt;br /&gt;
| Release date&lt;br /&gt;
|-&lt;br /&gt;
| D3D Backend&lt;br /&gt;
| Write a D3D9/D3D10 backend, in addition to the current OpenGL backend&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|- bgcolor=&amp;quot;#ECECEC&amp;quot;&lt;br /&gt;
| [[Community_Roadmap_-_Compressed_Texture_Support|Compressed Texture Support]]&lt;br /&gt;
| Support for DDS, PowerVR, and other Texture formats.&lt;br /&gt;
| swiftcoder&lt;br /&gt;
| superseded by 1.0 Beta3&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| OpenGL ES2.x Backend&lt;br /&gt;
| Write a OpenGL ES2.x backend, Horde3D port for mobile platforms&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| In Standby. Waiting for definition of gfx API Abstraction Layer.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|- bgcolor=&amp;quot;#ECECEC&amp;quot;&lt;br /&gt;
| Ambient Occlusion&lt;br /&gt;
| Add ambient occlusion support for Horde3D&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Community_Roadmap_-_Alpha_Depth_Test|Alpha &amp;amp; Depth Test]]&lt;br /&gt;
| Provide support for the different tests in the shader context configuration, present in Community SVN&lt;br /&gt;
| AcidFaucet&lt;br /&gt;
| 100%&lt;br /&gt;
| (EST.) September 22nd, 2008&lt;br /&gt;
|- bgcolor=&amp;quot;#ECECEC&amp;quot;&lt;br /&gt;
| [[Community_Roadmap_-_Shader_Context_Linking|Shader Context Linking]]&lt;br /&gt;
| Enable Shader XML to link to contexts in other shaders, [http://www.horde3d.org/forums/viewtopic.php?f=8&amp;amp;t=500 public draft available], currently experimenting with multiple implementations&lt;br /&gt;
| AcidFaucet&lt;br /&gt;
| 75%&lt;br /&gt;
| (EST.) September 26th, 2008&lt;br /&gt;
|-&lt;br /&gt;
| Terrain system improvements&lt;br /&gt;
| Enable larger terrains that can be &amp;quot;paged&amp;quot; in blocks. Enable different sources of data than just textures (eg: procedurally generated data).&lt;br /&gt;
| Reiko&lt;br /&gt;
| 25%&lt;br /&gt;
| No estimate&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Wishlist:&amp;lt;/h3&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#6699FF&amp;quot; style=&amp;quot;font-size: medium; font-weight: bold&amp;quot;&lt;br /&gt;
| Feature&lt;br /&gt;
| Description&lt;br /&gt;
|-&lt;br /&gt;
| Texture Improvements&lt;br /&gt;
| Support for simple downloading of texture data, mipmaps for RTT render targets (for e.g. impostors)&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;Upcoming Horde3D Version: 1.0&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
| &amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;Upcoming Horde3D Editor version: 0.8&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;The current version is: v1.0.0 Beta3&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;b&amp;gt;The current version is: v0.8.0&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|For version 1.0.0 Beta2 of Horde3D the following features have been &lt;br /&gt;
		integrated:&amp;lt;/p&amp;gt;&lt;br /&gt;
		&amp;lt;ul&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Support For Compressed Animations&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Occlusion Culling For Light Sources&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Statistics For Better Debugging&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;CMake Files For More Compiler Support&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;/ul&amp;gt;&lt;br /&gt;
See also the [http://www.horde3d.org/docs/_changeLog.html changelog] for more details. &lt;br /&gt;
In the following weeks no new features will be implemented. Instead the development will be focused on bug fixes and further documentation.&lt;br /&gt;
&lt;br /&gt;
| The next version 0.8.0 will be based on Horde3D v.1.0.0 Beta2 and will bring a sample plugin for attachments.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Reiko</name></author>	</entry>

	<entry>
		<id>http://horde3d.org/wiki/index.php?title=Community_Roadmap&amp;diff=339</id>
		<title>Community Roadmap</title>
		<link rel="alternate" type="text/html" href="http://horde3d.org/wiki/index.php?title=Community_Roadmap&amp;diff=339"/>
				<updated>2008-08-27T18:29:34Z</updated>
		
		<summary type="html">&lt;p&gt;Reiko: fix typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a way to keep the Horde3D community on the same page in regards to the development of future features, this Community Roadmap will keep an up to date log of the undergoing activities.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#6699FF&amp;quot; style=&amp;quot;font-size: medium; font-weight: bold&amp;quot;&lt;br /&gt;
| Feature&lt;br /&gt;
| Description&lt;br /&gt;
| Assigned to&lt;br /&gt;
| Completion&lt;br /&gt;
| Released in&lt;br /&gt;
|-&lt;br /&gt;
| D3D Backend&lt;br /&gt;
| Write a D3D9/D3D10 backend, in addition to the current OpenGL backend&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|- bgcolor=&amp;quot;#FFFF66&amp;quot;&lt;br /&gt;
| [[Community Roadmap - Compressed Texture Support|Compressed Texture Support]]&lt;br /&gt;
| Support for DDS, PowerVR, and other Texture formats.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;Upcoming Horde3D Version: 1.0&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
| &amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;Upcoming Horde3D Editor version: 1.0&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;The current version is: v1.0.0 Beta1&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;b&amp;gt;The current version is: v0.7.0&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|For version 1.0.0 Beta1 of Horde3D the following features have been &lt;br /&gt;
		integrated:&amp;lt;/p&amp;gt;&lt;br /&gt;
		&amp;lt;ul&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Occlusion Culling&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Render-to-Texture&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Stereo Rendering&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Software Skinning&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Node Sorting&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;/ul&amp;gt;&lt;br /&gt;
The first will give polygonally dense worlds a boost in speed and the second can be used to do all sorts of effects. See also the&lt;br /&gt;
[http://www.horde3d.org/docs/_changeLog.html| changelog] for more details. &lt;br /&gt;
In the following weeks no new features will be implemented. Instead the development will be focused on bug fixes and further documentation.&lt;br /&gt;
| The next version 0.7.0 will be based on Horde3D v.1.0.0 Beta1 and will focus on a better extensibility using plugins (e.g. the terrain node extension will be a plugin and not a fixed part of the editor anymore). Further on there will be support for front, top, and right view of the scene with orthographic projection.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Reiko</name></author>	</entry>

	<entry>
		<id>http://horde3d.org/wiki/index.php?title=Community_Roadmap&amp;diff=328</id>
		<title>Community Roadmap</title>
		<link rel="alternate" type="text/html" href="http://horde3d.org/wiki/index.php?title=Community_Roadmap&amp;diff=328"/>
				<updated>2008-08-27T10:25:05Z</updated>
		
		<summary type="html">&lt;p&gt;Reiko: Rewrite potentially misleading D3D9 backend description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a way to keep the Horde3D community on the same page in regards to the development of future features, this Community Roadmap will keep an up to date log of the undergoing activities.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#6699FF&amp;quot; style=&amp;quot;font-size: medium; font-weight: bold&amp;quot;&lt;br /&gt;
| Feature&lt;br /&gt;
| Description&lt;br /&gt;
| Assigned to&lt;br /&gt;
| Completion&lt;br /&gt;
| Released In&lt;br /&gt;
|-&lt;br /&gt;
| D3D Backend&lt;br /&gt;
| Write a D3D9 backend, in addition to the current OpenGL backend&lt;br /&gt;
|- bgcolor=&amp;quot;#FFFF66&amp;quot;&lt;br /&gt;
| Additional Texture Support&lt;br /&gt;
| Support for DDS, PowerVR, and other Texture formats.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;Upcoming Horde3D Version: 1.0&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
| &amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;Upcoming Horde3D Editor version: 1.0&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;The current version is: v1.0.0 Beta1&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;b&amp;gt;The current version is: v0.7.0&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|For version 1.0.0 Beta1 of Horde3D the following features have been &lt;br /&gt;
		integrated:&amp;lt;/p&amp;gt;&lt;br /&gt;
		&amp;lt;ul&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Occlusion Culling&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Render-to-Texture&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Stereo Rendering&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Software Skinning&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Node Sorting&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;/ul&amp;gt;&lt;br /&gt;
The first will give polygonally dense worlds a boost in speed and the second can be used to do all sorts of effects. See also the&lt;br /&gt;
[http://www.horde3d.org/docs/_changeLog.html| changelog] for more details. &lt;br /&gt;
In the following weeks no new features will be implemented. Instead the development will be focused on bug fixes and further documentation.&lt;br /&gt;
| The next version 0.7.0 will be based on Horde3D v.1.0.0 Beta1 and will focus on a better extensibility using plugins (e.g. the terrain node extension will be a plugin and not a fixed part of the editor anymore). Further on there will be support for front, top, and right view of the scene with orthographic projection.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Reiko</name></author>	</entry>

	</feed>