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Topics |
Author |
Replies |
Views |
Last post |
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Adding voxelization (for Voxel Cone Tracing)
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bavarianbasti |
1 |
19102 |
14.11.2013, 22:54
Volker
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Best way to add a "sun" for outdoor environment.
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kurasu1415 |
1 |
9300 |
16.05.2013, 10:03
anchor
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Doom3 Style UI
|
Christoph |
4 |
11638 |
20.06.2012, 18:27
Volker
|
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"Bindless Graphics" extension
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DarkAngel |
3 |
12234 |
18.08.2011, 14:28
Orm
|
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New paper, with some ideas for improving shadow maps
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zoombapup |
2 |
9920 |
09.08.2010, 19:11
Siavash
|
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Real-time lens blur
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DarkAngel |
2 |
9933 |
19.07.2010, 21:56
marciano
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Efficient sprite->3D extrusion?
|
johannes |
7 |
16579 |
25.06.2010, 15:35
johannes
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Project Ninja Star, shaderrs
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devsh |
0 |
9294 |
10.05.2010, 18:53
devsh
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Inferred lighting
[ Go to page: 1, 2 ]
|
l0calh05t |
24 |
46211 |
10.03.2010, 21:57
devsh
|
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Tile-Based rendering GPU and the ideal rendering pipeline
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MistaED |
4 |
14940 |
07.02.2010, 11:24
zoombapup
|
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Geometry Shaders
|
Orm |
11 |
20197 |
17.01.2010, 17:30
swiftcoder
|
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Faking SSAO
|
swiftcoder |
9 |
21644 |
26.09.2009, 23:59
Orm
|
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Choosing a shadow map bias
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DarkAngel |
2 |
11833 |
03.03.2009, 12:25
marciano
|
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Deferred Shadow Maps
|
swiftcoder |
3 |
14341 |
03.02.2009, 09:00
marciano
|
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Advances in Real-Time Rendering in 3D Graphics and Games
|
reiko |
2 |
11644 |
16.08.2008, 21:03
marciano
|
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Relaxed Cone Stepping for Relief Mapping
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g-l-u-k |
4 |
14056 |
31.07.2008, 02:33
DarkAngel
|
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Particles and defered shading
|
lachlanmcdowall |
1 |
9690 |
23.07.2008, 22:24
marciano
|
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writing shaders
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maninalift |
4 |
12927 |
23.07.2008, 21:24
Volker
|
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Texture generation
|
cantele |
6 |
15809 |
10.07.2008, 12:40
cantele
|
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Ideas for realtime ambient lighting
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DarkAngel |
4 |
13615 |
22.05.2008, 11:11
DarkAngel
|
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edge shading
|
maninalift |
3 |
10933 |
27.04.2008, 17:18
AcidFaucet
|
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Screen Space Water
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DarkAngel |
7 |
18254 |
15.04.2008, 21:06
maninalift
|
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Hybrid Deferred Rendering techniques
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DarkAngel |
3 |
13981 |
18.03.2008, 05:02
AcidFaucet
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Rayleigh Scattering and procedural Day/Night Transitions
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DragonRift |
2 |
10725 |
06.01.2008, 21:55
AcidFaucet
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Pseudo Instanting in OpenGL
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g-l-u-k |
0 |
8597 |
04.12.2007, 07:06
g-l-u-k
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Better Anti-Aliasing for Deferred Rendering
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DarkAngel |
3 |
12001 |
01.12.2007, 13:22
marciano
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